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GDC 2005 Christian Allen Presentation
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| File Name: |
gdc2005_christian_allen.ppt
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| Author: |
Christian "Serellan" Allen
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| Homepage: |
http://www.serellan.com/ |
| Type: |
Misc
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| Size: |
7.5 MB
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| Date: |
21st March, 2005 |
| Downloads: |
872
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| Description: |
Christian "Serellan" Allen, Red Storm Game Designer, presented the lecture "Navigating the Minefields: Military Accuracy in Tactical Shooters" at the 2005 Game Developers Conference.
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Additional
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This download contains the slides used in Christian Allen's GDC 2005 presentation.
Here's the introduction to Serellan's session from the GDC website:
Navigating the Minefields: Military Accuracy in Tactical Shooters
Speaker: Christian Allen (Game Designer, Red Storm Entertainment) Time/Date: Friday (March 11, 2005) 2:30pm — 3:30pm Track: Game Design Format: 60-minute Lecture Experience Level: Intermediate - Basic familiarity or some experience.
Description: Military-themed shooters are a large part of today’s games market, and as more “tactical realistic” titles crowd the marketplace, the line between simulation and game is blurred. Real life often conflicts with what makes games fun, and it is a challenge to combine the perception of what happens in the military with what is exciting and satisfying for the player. With a setting based in a world of jargon and details, there are many pitfalls and challenges to designing in the realm of military shooters.
This talk focuses on the techniques that designers can use to ensure that military shooters are exciting and fun, while avoiding common accuracy mistakes. With a consistent gaming world model, proper attention to detail, and a good use of resources, you can mold your title into a game that takes advantages of the genre and appeals to both niche fans and mainstream audiences.
Idea Takeaway: As the competition in the tactical shooter genre increases, more detailed and accurate games stand ahead of their rivals. The audiences takes away the core techniques, challenges, and details involved in creating a military-themed shooter.
Intended Audience and Prerequisites: This session is aimed at game developers working on or aspiring to work on military themed games, particularly in the tactical shooter genre. Writers, marketing professionals, and military consultants will also benefit. |
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